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Druid of the spore
Druid of the spore











When you hit a creature with a melee weapon attack, or as a reaction when a creature you can see moves into a space within 10 feet of you or starts its turn there you can force that creature to make a Constitution saving throw against your spell save DC. Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. At 2nd level, you learn the Chill Touch cantrip. Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells. I made this version to better fit the style of a self buffing plague bringer, and I hope I achieve that feeling I think this subclass was going for.

druid of the spore druid of the spore

A few simple changes to the Circle of Spores Druidic Circle from Guildmaster's Guide to Ravnica, as I feel this subclass, although overflowing with flavour, is a bit weak on the mechanical side, as it doesn't incentivize a Gish style gameplan, but rather gives a subpar combant boost that requires an action to set up.













Druid of the spore